AI Insights · Timothy · April 2024
Top 5 Co-op Games on iOS in Argentina: Q1 2024
In Q1 2024, the top 5 co-op games on iOS in Argentina showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q1 2024, the top 5 co-op games on iOS in Argentina exhibited a range of performance metrics, with some apps showing notable trends in downloads, revenue, and active users. Below is a detailed breakdown of their performance based on data from Sensor Tower.
Roblox from Roblox Corporation experienced fluctuating weekly revenue, starting the quarter at around $20.7K and peaking at $21.9K in early February, before gradually declining to approximately $18.3K by the end of March. Weekly downloads for Roblox saw a significant drop from 15.4K in early February to just 3.8K by mid-March. However, weekly active users increased steadily from 122.9K at the start of the quarter to 131.9K by the end.
Brawl Stars from Supercell saw its weekly revenue peak at $20.7K in the last week of March, after starting the quarter at $11.3K. Weekly downloads also saw a significant rise, reaching 10.3K in the last week of March from 5.0K at the beginning of January. The game’s active user base grew consistently, starting at 25.8K and ending the quarter at 43.2K.
Clash Royale, another Supercell title, had a varied revenue trend, beginning the quarter at $6.3K, dipping to $2.3K in late January, and recovering to $5.6K in early March. Weekly downloads were relatively stable, peaking at 10K in early February. Active users increased from 99.2K in January to 105.4K by the end of March.
MONOPOLY GO! from Scopely, Inc. showed a steady revenue trend, with weekly earnings ranging from $2.4K to $3.8K throughout the quarter. Downloads saw a peak of 4.9K in early February, while active users grew from 9.8K in early January to 11.4K by the end of the quarter.
Clash of Clans, also by Supercell, experienced a gradual decline in revenue, starting at $4.6K and dropping to $1.5K by mid-March. Downloads showed a slight increase towards the end of the quarter, peaking at 1.3K in mid-March. The active user base remained relatively stable, fluctuating around the 52K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.